AI Insights · Timothy · October 2025
Top Boxing Games on Android in Poland: Q3 2025 Performance
Explore the performance trends of the top boxing games on Android in Poland for Q3 2025, with insights from Sensor Tower.
In the third quarter of 2025, the boxing game category on the Android platform in Poland showcased a variety of performance trends. The data, sourced from Sensor Tower, highlights the weekly downloads, revenues, and active users for the top five boxing games.
Boss Fight by BoomBit Games saw a notable number of weekly active users, starting at 28.8K and steadily increasing to 38.6K by the end of the quarter. Weekly downloads experienced fluctuations, peaking at 2.8K in early August, while revenue peaked at $34 in late June before a decline, with minor fluctuations in September.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES experienced a consistent weekly download rate, peaking at 2.5K in late July. Weekly revenue saw a rise in early August, reaching $38, before a gradual decrease. Active users peaked at 8.7K in early August, followed by a decline to 5.8K by the end of September.
Boxing Annoying Uncle Battle by SUPERIOR STUDIO had a surge in downloads, reaching 3.1K in early August. Active users followed a similar trend, peaking at 4.7K in the same period. However, there was no reported revenue for the quarter.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in revenue, peaking at $423 in mid-August. Downloads remained consistent, with a slight increase to 738 in late September. Active users fluctuated around 1.4K throughout the quarter.
Finally, Merge Ragdoll Fighting, also by CASUAL AZUR GAMES, had a steady decline in downloads, closing the quarter at 159. Active users decreased from 5.7K to 4.2K. Revenue remained negligible until late September, when it saw a minor increase.
For more detailed insights and data, Sensor Tower provides comprehensive analytics on mobile app performance.